SEAN HUMPHREYS
Game & Level Designer
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seany1101@gmail.com
3D Flying Racing
Platform: PlayStation 4
Final project of PlayStation First programme at Gamer Camp
Balanced the available drones's stats against each other
Ensured that the feel of the controls were fun & intuitive
Ownership of the game's tutorial and tutorial stage
2D Puzzle Platformer
Platform: Android, iOS
Ownership of all 24 levels
Ordered levels to keep difficulty engaging
Built all levels using level editor and iterated throughout
Designed fun gameplay mechanics around the core "dash" mechanic
1st Person Narrative Exploration
Implemented all game mechanics including:
Player pickups
Projectile firing/ammo
Enemy which spawns after a random amount of time, in a random place
Scripted all gameplay, animation, sound and VFX