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I am a Game/Level Designer, who has been making games in teams since 2015. My career has spanned multiple projects in small and large teams across several different genres for console, mobile, AR and VR projects, start to finish. I have a thorough experience of the Agile project management methodology having utilised it throughout my career. I like to get involved with demonstrating games at events as well, as you can see how players respond with fresh eyes.

I graduated from the industry-backed "Gamer Camp" Master's degree at Birmingham City University with Distinction in 2016. Since then I have gone into the games industry working on a variety of different projects.

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Technical Skills: Unity, C#, Unreal Editor, Phyre Level Editor, Unreal Engine 4, Blueprints

Software Experience: Perforce, Hansoft, Git, SourceTree, Jira

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